Dennis Mejillones, the character artist for Starfield, has shared details about why gore was absent in the game during the ...
The Starfield team aimed for realism inspired by The Expanse and Star Trek, which led to the removal of heavy gore features.
Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical ...
Bethesda Game Studios Mejillones goes on to contrast Starfield's style with that of Fallout, with Fallout full of ...
Gore and dismemberment were removed from Starfield due to technical limitations, says former Bethesda developer.
In an interview with the Kiwi Talkz podcast, Dennis Mejillones – who was a senior artist at Bethesda for nearly 12 years and ...
“If they’ve breached one of the guarantees, you may be entitled to claim for any reasonably foreseeable consequential losses.
Starfield's original plan for gore & dismemberment was scrapped due to technical complexities. Bethesda didn't reduce ...
We believe that if you’ve bought a ticket to a show to like a festival saying there’s a bunch of acts and you’ve bought it for the main act, the headliner, and that headliner drops out, then you are ...
In an alternate timeline, Starfield could have been a much gorier game than the one we actually got. According to former ...
The KiwiSaver numbers are stark and don’t lie. This year, Kiwis have collectively missed out on an estimated $500 million in ...
Alongside the technical debt it would require to implement, it just didn't make sense given the vision the game had.